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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Material_map example
- // File by Drew Wells
- // NOTE: Uses POVMAP.GIF
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
- #include "skies.inc"
-
- camera {
- location <0, 0,-120>
- direction <0, 0, 2>
- up <0, 1, 0>
- right <4/3, 0, 0>
- }
-
-
- sphere { <0, 0, 0>, 25
- texture {
- material_map {
- gif "povmap.gif"
- /* Now a list of textures to map with instead of colors */
- texture {
- pigment {color red 0.3 green 0.1 blue 1}
- normal {ripples 0.85 frequency 10 }
- finish {specular 0.75}
- scale 5
- }
-
- texture {
- pigment {White}
- finish {ambient 0 diffuse 0 reflection 0.9 specular 0.75}
- }
-
- texture {pigment{NeonPink} finish{Luminous}}
-
- texture {
- pigment {
- gradient y
- colour_map {
- [0.00, 0.33 colour red 1 green 0 blue 0
- colour red 0 green 0 blue 1]
- [0.33, 0.66 colour red 0 green 0 blue 1
- colour red 0 green 1 blue 0]
- [0.66, 1.001 colour red 0 green 1 blue 0
- colour red 1 green 0 blue 0]
- }
- }
- finish{specular 0.75}
- scale 8
- }
- }
- scale 30
- translate <-15, -15, 0>
- }
- }
-
- /*Sky*/
- sky_sphere { S_Cloud2 }
-
- plane { y,-25
- pigment {
- checker color Gold color Firebrick
- scale 10
- }
- finish {
- ambient 0.1
- diffuse 0.8
- /*reflection 0.6*/
- }
- }
-
-
- light_source {<100, 140, -130> colour White}
-